Hi! My name is Daniel Kolankowski

I’m creative professional with more than 7 years of inustry experience in Game and UX design

Idle Miner Tycoon

    

Designed an event that contributed to 4% of overall Live Ops revenue, while significantly increasing the engagement of ~160k users monthly. Optimized legacy events by creating new tasks, balancing their difficulty and introducing consumables – resulting in 35% event revenue increase. Conducted user research and usability tests using PlaytestCloud to identify user needs and pain points in the first time user experience.

Daily active users

300.000

Team size

24

Tactical Escape

   

Led the creation of this personal project combing escape room and outdoor game with heavy usage of interactive Arduino based props

Events held

8

Team size

3

Aeroworld

     

Led the design of a new product from concept to launch across a 3-month production cycle. This involved researching our target audience, ideating the game’s mechanics and visuals, prototyping and testing, and facilitating final development. My contribution was instrumental in the successful creation of this new product.

State of work

Soft launch

Team size

12

Airline Commander

      

Designed the game’s Live Ops PvP competition mode – a key component of the game that along with scoring system, allowing for diversified player rating, became a foundation of Live Ops system. Through my work, I conceptualized and executed major features that enhanced the player experience and increased engagement with the game.

Daily active users

200.000

Team size

26

Let's Fish

  

Developed a comprehensive event schedule and custom tools that allowed to boost event production efficiency by 40%. I’ve worked closely with the development team to ensure smooth execution, and analyzed data to fine-tune future events. My contribution was critical in driving player engagement and revenue growth for the game.

Daily active users

120.000

Team size

28

Football Elite

    

Was responsible for shaping the game’s overall design, mechanics, and gameplay experience. My role involved working on the online multiplayer mode that allowed real-time player competition and enabled decision-making that impacted match outcomes. I also designed and implemented features that allowed players to create and manage their own teams.

State of work

Soft launch

Team size

32

Solitales

     

Was responsible for designing and overseeing weekly events aimed at boosting player engagement and generating revenue. Through analyzing player data, I was able to pinpoint areas of the game that needed improvement and conducted A/B tests to validate my assumptions. Additionally, I organized playtests and surveys to gather feedback from our players, which helped us identify any pain points in the game and areas where we could implement enhancements.

Daily active users

10.000

Team size

21

 

After nearly 8 years of being active, we are succesful music collective with a long list of organized events in Poland and developed brand language. We’ve released 4 drops of merch that included t-shirts, string bags and hoodies designed entirely by us. From sourcing the materials to collaborating with local businesses and creating the final design, every step was executed by our team.

KWAS

On tour | Team size: 4

Would you like to talk?

Just drop me a line

daniel.kolankowski@gmail.com

+48 799 293 507