I’m creative professional with more than 7 years of inustry experience in Game and UX design
Idle Miner Tycoon
Designed an event that contributed to 4% of overall Live Ops revenue, while significantly increasing the engagement of ~160k users monthly. Optimized legacy events by creating new tasks, balancing their difficulty and introducing consumables – resulting in 35% event revenue increase. Conducted user research and usability tests using PlaytestCloud to identify user needs and pain points in the first time user experience.
Led the design of a new product from concept to launch across a 3-month production cycle. This involved researching our target audience, ideating the game’s mechanics and visuals, prototyping and testing, and facilitating final development. My contribution was instrumental in the successful creation of this new product.
Designed the game’s Live Ops PvP competition mode – a key component of the game that along with scoring system, allowing for diversified player rating, became a foundation of Live Ops system. Through my work, I conceptualized and executed major features that enhanced the player experience and increased engagement with the game.
Developed a comprehensive event schedule and custom tools that allowed to boost event production efficiency by 40%. I’ve worked closely with the development team to ensure smooth execution, and analyzed data to fine-tune future events. My contribution was critical in driving player engagement and revenue growth for the game.
Was responsible for shaping the game’s overall design, mechanics, and gameplay experience. My role involved working on the online multiplayer mode that allowed real-time player competition and enabled decision-making that impacted match outcomes. I also designed and implemented features that allowed players to create and manage their own teams.
Was responsible for designing and overseeing weekly events aimed at boosting player engagement and generating revenue. Through analyzing player data, I was able to pinpoint areas of the game that needed improvement and conducted A/B tests to validate my assumptions. Additionally, I organized playtests and surveys to gather feedback from our players, which helped us identify any pain points in the game and areas where we could implement enhancements.
After nearly 8 years of being active, we are succesful music collective with a long list of organized events in Poland and developed brand language. We’ve released 4 drops of merch that included t-shirts, string bags and hoodies designed entirely by us. From sourcing the materials to collaborating with local businesses and creating the final design, every step was executed by our team.